![]() Making Nero's new jacket alone cost as much as a small car, however his accessories were not scanned. Also in the same game, models were cast in England for the main characters and real costumes were created from scratch, after makeup is applied, the models cast for each character are scanned as 3D objects while wearing the costumes.įor Devil May Cry 5, the clothing in particular were created in London and scanned in Serbia. According to Capcom's 2018 Annual Report, the latest facial technology developed by the Serbian company called 3Lateral was used for the character expressions in Devil May Cry 5. Characters, clothing and objects are scanned via a 3D photoshoot. ![]() On the other hand, the RE Engine enabled the developers to have photorealistic rendering and realistic shading. ![]() The costumes the characters wear in the game are crafted in real life then 3D scanned with the actor cast as the face model wearing it. Unlike its predecessor, the MT Framework, the RE Engine includes a variety of new graphical and rendering techniques such as Subsurface Scattering (a shader method used to produce highly realistic human skin), Dynamic shadows, FXAA + TAA, Shadow cache, moreover, rendering techniques include the ability to output 4K Resolution, HDR, a VR specific mode, among others.ĭante's 3D photoshoot (body) for Devil May Cry 5.
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